Hello, jerjozwik wrote: >hello list, im running latest mokomaze and shr-u 20100921, even after >re-calibrating the the game mokomaze reads the accelerometers off >axis. >meaning if i lay the freerunner on a flat surface and start lifting on >its left edge, the moko maze ball moves to top left of the screen. >and if i start lifting on the right edge the mokomaze ball moves to >bottom right.
Unfortunately, there were no updates for the Mokomaze for a long period of time. It seems that accelerometer's IDs are swaped in the latest shr-u kernels, so the game reads data from the first (top) accelerometer which is turned 45 degrees around the Z axis. I'll try to investigate the problem and post a patches for Mokomaze's accelerometer poll code. I have a secret long term plan to add a menu with input device settings to Mokomaze. It will appear on the first game load to assist a user to correctly select and calibrate accelerometer/joystick. So, it will give a possibility to run a game on any suitable device (e.g. TouchBook/SmartBook, Caanoo, ...) without code modifications. Best regards, Anton -- View this message in context: http://openmoko-public-mailinglists.1958.n2.nabble.com/mokomaze-5-5-and-shr-u-20100921-accelerometers-off-axis-tp5586174p5587021.html Sent from the Openmoko Community mailing list archive at Nabble.com. _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

