Hi! Are we talking about QtMaze? If so I noticed that in the v33, and at least in QtMaze, the accelerometers do not work. Instead, the new game Gottet (a tetris clone) that I found in the apps page, seems to not have any kind of control buttons. I don't know if in previous version of QtMoko it worked with the accelerometers, but in v33 the game does not respond to any kind of input.
Regards Joif -- View this message in context: http://openmoko-public-mailinglists.1958.n2.nabble.com/cutemaze-on-qtmoko-33-howto-control-moves-tp6098568p6140519.html Sent from the Openmoko Community mailing list archive at Nabble.com. _______________________________________________ Openmoko community mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/community

