in v32, the accelerometers do not work too Le mardi 08 mars 2011 21:32:55, Joif a écrit : > Hi! > Are we talking about QtMaze? If so I noticed that in the v33, and at least > in QtMaze, the accelerometers do not work. Instead, the new game Gottet (a > tetris clone) that I found in the apps page, seems to not have any kind of > control buttons. I don't know if in previous version of QtMoko it worked > with the accelerometers, but in v33 the game does not respond to any kind > of input. > > Regards > Joif > > -- > View this message in context: > http://openmoko-public-mailinglists.1958.n2.nabble.com/cutemaze-on-qtmoko- > 33-howto-control-moves-tp6098568p6140519.html Sent from the Openmoko > Community mailing list archive at Nabble.com. > > _______________________________________________ > Openmoko community mailing list > [email protected] > http://lists.openmoko.org/mailman/listinfo/community
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