On Tue, 2007-06-05 at 18:01 +0100, Matt Russell wrote: > Hi > > Why is the quality of scaled textures/objects using --indirect-rendering > much worse than direct rendering? Also, vsync does not work with > indirect-rendering.
Scaled texture quality problem might be caused by GLX_EXT_framebuffer_object extension not being supported when using indirect rendering. This means that mipmap filter can't be used with pixmaps bound to textures. GLX_SGI_video_sync extensions is used for vsync and that extension will only work properly with direct rendering. -David _______________________________________________ compiz mailing list compiz@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/compiz