On Tue, 2007-06-05 at 16:47 -0400, David Reveman wrote: > On Tue, 2007-06-05 at 18:01 +0100, Matt Russell wrote: > > Hi > > > > Why is the quality of scaled textures/objects using --indirect-rendering > > much worse than direct rendering? Also, vsync does not work with > > indirect-rendering. > > Scaled texture quality problem might be caused by > GLX_EXT_framebuffer_object extension not being supported when using > indirect rendering. This means that mipmap filter can't be used with > pixmaps bound to textures. > > GLX_SGI_video_sync extensions is used for vsync and that extension will > only work properly with direct rendering. > > -David >
That's a shame - performance for me is better using indirect rendering (for most things at least), although I'm sure a few months ago compiz ran better with direct rendering... Matt _______________________________________________ compiz mailing list compiz@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/compiz