I have noticed that the crash happens in IOpenGLSurface::UnlockRect because of 
a call to glBindBufferARB. I am able to go past these errors but only to fall 
into more errors laters. 
I Also noticed that Unity starts in indirect mode and the version of OpenGL 
that is use is 1.4. This is the version of OpenGL that is supported by X in 
indirect mode. We are currently working on a way to improve the situation.

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https://bugs.launchpad.net/bugs/685682

Title:
  [fglrx] compiz crashed with SIGSEGV in
  nux::IOpenGLSurface::UnlockRect()

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