Even 400 lines is way too much change for precise. And I haven't done any performance testing on it yet.
At the moment forcing full screen redraws provides the highest framerates and lowest CPU (compiz+Xorg). It also means regional damage debugging with showrepaint is irrelevant. And it's even lower CPU than the prototype in comment #1. Keep in mind that the opengl plugin goes through the motions of drawing ALL windows regardless of the rendering mode. So the more complex the regions (even if they're small), the more CPU it uses. I would like to benchmark the GLES rendering when I have time. But it's irrelevant this close to release. -- You received this bug notification because you are a member of compiz packagers, which is subscribed to compiz in Ubuntu. https://bugs.launchpad.net/bugs/901097 Title: Add option to use glXSwapBuffers on every frame, not just full-screen redraws. To manage notifications about this bug go to: https://bugs.launchpad.net/compiz-core/+bug/901097/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~compiz Post to : [email protected] Unsubscribe : https://launchpad.net/~compiz More help : https://help.launchpad.net/ListHelp

