But don't panic too much. Before new rendering modes are added, I
planned on adding a simple config option to the opengl plugin so we can
switch between the existing (and future) rendering modes. So we don't
need to settle on a single solution. Just decide which is default :)

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https://bugs.launchpad.net/bugs/901097

Title:
  Add option to use glXSwapBuffers on every frame, not just full-screen
  redraws.

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