> yose-moves and play such moves in random orders.  Assuming there are 7, 
> 3, 1 pts moves left at a end position, for example.  Correct order is 
> obviously 7, 3 and 1 (sente gets +5 pts) but all combinations are played 
> at the same probability in MC simulations now.  The average of the 
> scores has, thus, a big error.  

Does the MCTS program just play bad moves, or does it ever play
game-losing moves? (E.g. at the point in the game where 2pt gote is the
biggest move, which is still before CGT kicks in, isn't it?)

(I'm quite curious how many playouts are needed for correct play on
http://senseis.xmp.net/diagrams/44/bc3b65c106c9db92bec3a13d0e713718.sgf
- or do all the strong programs get it wrong and lose the game?)

Darren

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