Pattern moves don't prefer bigger moves but just frequent-appear ones, ie, sometimes prefer smaller moves. Additionally, at endgames, bots do much more simulations than middle for a move and patterns have not so big influence on choosing optimal moves.
Hideki Darren Cook: <[email protected]>: >> performance at endgames is worse than middle, because IMHO MC >> simulations don't evaluate the values (due to execution speed) of >> yose-moves and play such moves in random orders. Assuming there are 7, >> 3, 1 pts moves left at a end position, for example. > >(Sorry for two messages). I just thought, don't pattern libraries >capture this? (I may be wrong on this, but I thought all the strong >programs were using patterns to influence search.) The yose patterns >come up multiple times in every game, so shouldn't stopping a monkey >jump get searched before a hane-connect move on the 1st line? > >Darren > >_______________________________________________ >Computer-go mailing list >[email protected] >http://computer-go.org/mailman/listinfo/computer-go -- Hideki Kato <mailto:[email protected]> _______________________________________________ Computer-go mailing list [email protected] http://computer-go.org/mailman/listinfo/computer-go
