Pattern moves don't prefer bigger moves but just frequent-appear 
ones, ie, sometimes prefer smaller moves.  Additionally, at endgames, 
bots do much more simulations than middle for a move and patterns have 
not so big influence on choosing optimal moves.

Hideki

Darren Cook: <[email protected]>:
>> performance at endgames is worse than middle, because IMHO MC 
>> simulations don't evaluate the values (due to execution speed) of 
>> yose-moves and play such moves in random orders.  Assuming there are 7, 
>> 3, 1 pts moves left at a end position, for example.
>
>(Sorry for two messages). I just thought, don't pattern libraries
>capture this? (I may be wrong on this, but I thought all the strong
>programs were using patterns to influence search.) The yose patterns
>come up multiple times in every game, so shouldn't stopping a monkey
>jump get searched before a hane-connect move on the 1st line?
>
>Darren
>
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Hideki Kato <mailto:[email protected]>
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