David Doshay wrote:
I am a physics guy, and my thesis project was a large MC simulation. The clusters that run SlugGo are usually busy doing MC simulations when not playing Go.

In general MC needs to sample according to the proper distribution for the problem. For some problems in quantum mechanics and most in statistical mechanics, the distribution cleanly partitions into percentages of the total, and in those simulations it is easy to do things like generate random numbers and then see what range the random number is in. For Go I could easily argue that sampling random points on the board is clearly the wrong distribution, and those programs using some kind of pattern knowledge are really doing something much closer to MC simulations rather than true random playout. So, I do not think that MC is the misnomer. Thinking that pure random playout is the same as MC is the mistake.
Got it. I was thinking Monte Carlo (name based on the gambling city) meant it must be random, but looking into it deeper other statistical sampling methods designed specifically for the problem to reduce the number of simulations can and are often used. Looks like there is some level of confusion about this out on the net too. Wikipedia perhaps needs updating for one.

Thanks for clarifying that.

Go requires a pretty complex simulation to be run and using more selective moves for the play-outs, if not done very carefully, could have an adverse effect by being too restrictive or sampling the wrong distribution. I'm sure random is not the best distribution also, but at least it is not biased. Are there any methods from other MC research areas to help find good sampling distributions and reduce variance or is Go just wildly different than most domains where MC is used?

Matt
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