I seriously doubt a highly optimized MoGo would be able to stay
this close to uniform random in speed.


We certainly could not achieve 0.6 the speed Lukasz can achieve with uniform
random.

is suffering more from the baggage of this infrastructure than the best
simulation
policy version that I would guess is benefitting more from this
infrastructure.

Sorry I don't understand :-(. Is the second "more" of the sentence a
mistake, or my english too poor? If I remove the second "more", do you mean
benefitting for the speed or the accuracy?

Sylvain



On Sat, 2007-02-03 at 10:31 -0800, David Doshay wrote:
> On 3, Feb 2007, at 2:51 AM, Sylvain Gelly wrote:
>
> > the speed of the best simulation policy in MoGo is 0.6 * the speed
> > of the uniform random one.
>
> I think that this is very good. You give up less than a factor of 2
> from uniform random and you probably get better than a factor of 2 in
> the % of relevant moves.
>
> This has been the biggest reason we have delayed adding MC to SlugGo:
> how do you keep the "randomly" selected moves anywhere near the
> relevant moves? With the high branching factor we face in Go, this
> seems most important to me. And MoGo has made huge strides in that
> direction.
>
>
>
> Cheers,
> David
>
>
>
>
>
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