Gunnar Farneback wrote:
> Example 3: Like example 2, but abort command comes too late.
> Controller:
> 1 async_genmove black
> 2 abort_async_genmove
> 3 play black C3
> 
> Engine:
> =1
> 
> !1 E5
> 
> =2
> 
> =3

Maybe it should then read

?2 not in progress

It also makes sense to forbid an async_genmove (or simple genmove for
that matter) until the previous genmove/async_genmove has finished.
The engine should just fail with a predefined error string; I think
it is really cumbersome for the engine to try synchronization here and
serves little purpose.

Paul
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