FGA has it's limitations on speed and size. Paralell has it's practical limitations. The best approach is a Go playing processor. It doesn't exist now, but I'm sure there will be one some day. To make the day coming just a little earlier let's compile a list of what an instruction set and and the I/O structure of such a Go playing processor should have. ________________________________________________________________________ AOL now offers free email to everyone. Find out more about what's free from AOL at AOL.com.
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