Many people here have reported on their MC playout speed,
with numbers approaching a most impressive 100K playouts/sec.
I would like to know what impact adding UCT has on this speed.
In the playout you need only spend a small constant amount of
work per move, but choosing a single child node in UCT seems to
require examining all (up to 81) children, which could be almost as costly
as an entire MC playout. Thus, if you descend 9 moves in the UCT tree, then
that could take 90% of your overall time, making MC playout speed
somewhat insignificant.

What drop in speed are UCT implementors experiencing?

regards,
-John
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