This email had a lot of redundancy in it!   I accidently sent
it off before I was through composing it.  I meant to delete
my entire 3rd paragraph since the info was covered in the 2nd.

- Don

On Sat, 2007-03-17 at 21:32 -0400, Don Dailey wrote:
> On Sat, 2007-03-17 at 18:45 -0500, Nick Apperson wrote:
> > one concern i have is that within a family of programs (such as MC)
> > the estimated skill differences are overestimated.  I would really
> > like to see an anchor that uses a different technique.  I'm not
> > offering a solution.  Thoughts? 
> 
> One idea is to measure this phenomenon to see how much we should
> be concerned by it.
> 
> I'm actually performing a set of interesting scalability tests
> right now with Lazarus.   I'm trying to measure the improvement
> trend as the number of play-outs increase.  I'm interested in
> the curve produced.   I can cross check my results with the
> performance of various levels against gnugo - perhaps estimate
> the amount of intransitivity.    
> 
> But these tests are based on self-play only.   However, I can
> later individually test against gnugo with various levels of
> Lazarus.  What I would be looking for is how much intransitivity
> exists.   Since ELO predicts win percentage I can see if 
> doubling the level of Lazarus gives me the expected improvement
> against gnugo.   I don't know how well this will work since
> the range I can test in and still get meaningful samples is
> relatively low.
> 
> Personally, I theorize that MC based programs are less
> susceptible to being taken advantage of by intransitivity
> and they might actually be the best choice for an Anchor.
> They don't play deterministically and compared to programs
> based heavily on hand crafted knoweldge, they should be
> signficantly less ideosyncratic.  
> 
> 

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