I've been training from game records played in Japanese rule sets, but I am using Chinese scoring. I was braced for obscure seki and triple kos but the issues that are coming up are more mundane:
1. In Japanese rules when you have no ko threats you pass, then the opponent connects. In Chinese rules you'd play a dame, and if none you'd fill in a point of your own territory. This is creating a 1pt difference in final score. In at least one game I have it makes the difference in who wins. 2. In some games both players have passed then noticed a ko that should've been connected. When the opponent tries to recapture, it creates a super ko violation. The 2nd problem is rare enough that I can fix it by manually fixing the game end to remove the human error. For the 1st problem I believe there is nothing to be done. My current thinking is to split off games that contain a pass move before game end and make separate Chinese and Japanese game sets for just those games. Just wondered if anyone had a better idea, or if there is established practice for this. Darren _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
