> 1. In Japanese rules when you have no ko threats you pass, then the
> opponent connects. In Chinese rules you'd play a dame, and if none you'd
> fill in a point of your own territory.
> This is creating a 1pt difference in final score. In at least one game
> I have it makes the difference in who wins.
so it's frequent that:
there is a ko
you're out of ko threats
you're out of dame
you're playing japanese rules, and don't have a move other than pass
why not just have the "almost never gets evaluated as true" conditional
deep inside routines where: (is a ko) & (no valid moves that increase
winning percentage)
check for ruleset, behave appropriately.
?
s.
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