Brian,

The idea of moving towards 13x13 appeals to me too.   I would even
consider removing the 9x9 server and going to 13x13 instead if I didn't
think it would cause an out-rage.  

At some point sticking with 9x9 is going to inhibit progress in my
opinion.  And a really strong 13x13 program is more likely to be strong
at 19x19.  

- Don


On Mon, 2007-07-09 at 09:32 -0700, Brian Slesinsky wrote:
> On 7/9/07, David Fotland <[EMAIL PROTECTED]> wrote:
> 
> > Very unlikely.  I'm a strong player (but not very strong - 3 dan amateur),
> > and I've played perhaps a dozen 9x9 games with people who were just learning
> > the rules.  I played in a couple of 9x9 tournaments on the crazy go day at
> > the go congress (along with 3-d go, hex go, etc).  Most beginners only need
> > a couple of games on 9x9 before they start paying 19x19.  9x9 go is not very
> > interesting to strong players, since it's not really go.  I might as well be
> > playing checkers or 9 men's morris :)
> 
> I agree that 9x9 is not that interesting for very long, even for
> beginners, but I'd like to put in a good word here for 13x13.  I'm at
> about 25 kyu on dragongo; nearly all my games are 13x13, and I think I
> would be having much less fun at 19x19.  There seems to be quite a bit
> of room for strategy at this smaller board size (for example, room
> enough for joseki patterns, though their significance is probably
> different) but games are over much quicker, which is an important
> consideration if you want to have fast games on a non-real-time
> server.  Games take long enough as it is, and quicker feedback is
> useful for learning.
> 
> It seems like 13x13 would be a good intermediate step for computer go.
> 
> - Brian
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