Brian, The idea of moving towards 13x13 appeals to me too. I would even consider removing the 9x9 server and going to 13x13 instead if I didn't think it would cause an out-rage.
At some point sticking with 9x9 is going to inhibit progress in my opinion. And a really strong 13x13 program is more likely to be strong at 19x19. - Don On Mon, 2007-07-09 at 09:32 -0700, Brian Slesinsky wrote: > On 7/9/07, David Fotland <[EMAIL PROTECTED]> wrote: > > > Very unlikely. I'm a strong player (but not very strong - 3 dan amateur), > > and I've played perhaps a dozen 9x9 games with people who were just learning > > the rules. I played in a couple of 9x9 tournaments on the crazy go day at > > the go congress (along with 3-d go, hex go, etc). Most beginners only need > > a couple of games on 9x9 before they start paying 19x19. 9x9 go is not very > > interesting to strong players, since it's not really go. I might as well be > > playing checkers or 9 men's morris :) > > I agree that 9x9 is not that interesting for very long, even for > beginners, but I'd like to put in a good word here for 13x13. I'm at > about 25 kyu on dragongo; nearly all my games are 13x13, and I think I > would be having much less fun at 19x19. There seems to be quite a bit > of room for strategy at this smaller board size (for example, room > enough for joseki patterns, though their significance is probably > different) but games are over much quicker, which is an important > consideration if you want to have fast games on a non-real-time > server. Games take long enough as it is, and quicker feedback is > useful for learning. > > It seems like 13x13 would be a good intermediate step for computer go. > > - Brian > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
