On Mon, 2007-07-09 at 10:10 -0700, terry mcintyre wrote:
> I concur with Christian Nilsson; handicap stones permit the win-loss
> ratio to approximate 50%,  where it is more sensitive to improvements.
> As one tweaks the program, the progress would be measurable within a
> few games, one's handicap would decrease. 
> 
> Is it possible to tie together the handicap information and the
> win-loss percentages into a unified ELO-type score? Would an
> experiment be needed to measure the effect of handicap stones on the
> probability of winning?   

I think the common formula is 100 ELO per stone?   I think we could
start with this guess (or a better one) and after a few weeks of play we
could do a statistical analysis to see if things are as they should be.
Then we could make any adjustments if needed.

CGOS would still use the same scheduling algorithm - trying to prevent
serious mismatches.  So we would avoid matches that required many stones
handicap although they would appear from time to time.

The ELO formula is the same.  Whatever program is getting the extra
stones is assumed (for rating purposes) to be 100H ELO stronger where H
is the number of stones handicap.   The constant 100 might have to be
adjusted of course.

It may even be that we have to use a different constant depending where
you are at on the ELO scale.  With enough games it might be possible to
determine if this is needed or not.    I've discussed this with Steve in
private emails in the past.

It might not be difficult to make this auto-adjust.  If the server
notices that some value isn't predicting the winner very accurately, a
tiny adjustment is made.     

- Don


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