> For what it's worth I've on several occasions seen the last two players
> in a round be skipped in the scheduling of the next round (but reappear
> after that), where at least MonteGNU responded as quickly as it could to
> the gameover message.

Hmmm,  sounds very suspicious.  This is very likely to be related to the
bug and I'll keep it in mind as I debug.



> > If Gunnar gives his opinion, I will probably take his advice.
> 
> My opinion is that this information has no business in the engine in the
> first place but should be handled at the client level. But if it must go
> to the engine I don't see any point in splitting it up. I prefer the
> 
> cgos-gameinfo  FatMan 1800  ggmc-x86-1.3Q 2008
> 
> form (and with a dash after cgos as has already been pointed out).

The problem is how to get this information into the log file of the
program for reference.   I want the log file to show WHO played and what
their CGOS rating was (and also the game number which I forgot about.)

There is another way however - I can let the client write this
information to the log file.  If you kill the engine,  then write the
file before restarting the engine it will work just fine for me.   This
information would nicely separate the games from each other.

Anyone else have an opinion on this?

- Don




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