Since my rewrite, I don't consider my bot (HouseBot) to be too far
along... It barely knows how to do more than play a legal game of go
(it does 1-ply monte carlo)
The class goban tracks the board state, checks for legality, etc... It
can be found here:
http://housebot.svn.sourceforge.net/viewvc/housebot/trunk/housebot/goban.d?view=markup
The relevant code spans lines 711-1227. 500 lines may sound like a lot,
but it doesn't really do a heck of a lot. About 40 lines are comments,
> 100 lines of unit tests and in contracts. The play function, the
heart of the class, is ~150 lines, but has 3 helper functions embedded
inside for both clarity and profiling.
If you poke around, looking at other code in the file, there are a few
things that will make it look more complex. I tried to add a
generalized code flavor to stuff allowing for different position and
board classes. The goban class was written quickly and doesn't use that
extra fluff.
I plan to refactor this file over the coming week(s). It's written in
D, which looks a lot like C++/Java.
Joshua Shriver wrote:
Are there any really simple engines out there that know just enough to
play a legal game of Go? Preferably C, Perl or Java?
Some of the open source engines I've looked at are rather complex and
not to friendly to a beginner.
Kinda looking for the tscp of chess for go :)
-Josh
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