The latest version is also fairly well-documented; if there's anything you'd like me to explain in more detail, just let me know and I'll (re)add it for the next version.

Peter Drake
http://www.lclark.edu/~drake/



On Aug 6, 2007, at 10:52 AM, Oliver Lewis wrote:

Orego version 3 in Java (before the C++ rewrite and the optimisation for Monte Carlo / UCT) was really simple to understand and add new players to. Perhaps Peter Drake can reinstate the link from his site - otherwise I can email you a copy.




On 7/28/07, Jeff Nowakowski <[EMAIL PROTECTED]> wrote:
On Fri, 2007-07-27 at 18:03 -0700, Joshua Shriver wrote:
> Are there any really simple engines out there that know just enough to
> play a legal game of Go? Preferably C, Perl or Java?

Have a look at GoGui and the included gtpdummy engine, which plays a
random game.  It's Java based.  If you write your engine to understand
GTP, you can then plug it seamlessly in to GoGui. Using GTP also means
your engine will be usable on CGOS and KGS and playable against other
GTP engines.

http://gogui.sourceforge.net/
http://gogui.sourceforge.net/doc/reference-gtpdummy.html

-Jeff

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