Hi Gilles,

yes they are some problems to use MoGo with Drago. The main issue is the
> initial message written to stderr as guessed by Dave. Actually, Drago
> handles incorrectly stdout and stderr in the same way but this is easily
> corrected.


Good news!

I have uploaded a patch for using MoGo with Drago:
> www.godrago.net/DragoForMogoPatch.zip. The zip contains an exe file which
> should replace the one from the current Drago install.


Why is it only a patch for MoGo? Is it only a change to handle stderr in a
good way?


As MoGo does not implement the GTP command final_result, an error message is
> displayed at the end of the game and the user must count the result. (By
> the
> way, is there a problem with 'final_status_list alive' ?)


I don't about all those GTP commands. MoGo implements a subset of GTP which
is enough for cgos, KGS and gogui.
For the scoring, of course cgos is the minimal :), but the scoring works
very well on KGS and gogui. I don't know which commands they send, but it
seems enough :).
Yet, it would be good for MoGo to support Drago as it seems pretty trivial
to do so, I will at some point look into it (without giving a date :)).

Cheers,
Sylvain
_______________________________________________
computer-go mailing list
[email protected]
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to