Hi Gilles,
yes they are some problems to use MoGo with Drago. The main issue is the > initial message written to stderr as guessed by Dave. Actually, Drago > handles incorrectly stdout and stderr in the same way but this is easily > corrected. Good news! I have uploaded a patch for using MoGo with Drago: > www.godrago.net/DragoForMogoPatch.zip. The zip contains an exe file which > should replace the one from the current Drago install. Why is it only a patch for MoGo? Is it only a change to handle stderr in a good way? As MoGo does not implement the GTP command final_result, an error message is > displayed at the end of the game and the user must count the result. (By > the > way, is there a problem with 'final_status_list alive' ?) I don't about all those GTP commands. MoGo implements a subset of GTP which is enough for cgos, KGS and gogui. For the scoring, of course cgos is the minimal :), but the scoring works very well on KGS and gogui. I don't know which commands they send, but it seems enough :). Yet, it would be good for MoGo to support Drago as it seems pretty trivial to do so, I will at some point look into it (without giving a date :)). Cheers, Sylvain
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