Hi Darren, Thank you for playing (I hope you enjoyed :)) and your report. > Sylvain, can you explain more about why it has this particular weakness? What you describe is exactly the issue I describe in the FAQ. >From my analysis this come from the fact that the simulations are more likely to make the dead group to live than to die. It happens only on some situations, but when it happens, and you are in a part which is not explored by the tree, the probability for the group to die is low so MoGo simply consider that there is more important part of the board to analyse. Of course you can be more agressive on exploration and then get rid of this problem, but what I want is the best playing level in average, not solve some particular positions. I guess an overall fix of the simulation would be the best way to go for that.
> Also, is there a plan to fix it? Not by me at least ;). As I said earlier I am not working on it anymore... Cheers, Sylvain _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/