I played quite a few games with Mogo to recognizing the game pattern. I'm one or two levels higher than Mogo in 19X19. For the first 15 moves or so Mogo playing moves in the center(except the database forced plays in the corner). Probably its search concluded the center is the best place to surround territory. Once center is covered, Mogo begin to play attack moves. Probably its search concluded that from now on simply covering the territory won't lead to win.?For human players this point is started somewhat earlier. Up to now and in next few moves Mogo didn't show marked weakness. However, one major weakness shows up in moves following. It always try to kill a weak group. Good Go players all know that the?attack is not always (in most cases it's not) to kill that group. Mogo is so obsessed with the?killing effort, it often left several weaknesses in its position. I wonder what search mechanism biased Mogo towards such a behavior?
I used a AMD 1.6GHz Turino dual core and the windows version of Mogo. At the end of game Mogo's time used is about an hour. I set 30 second playing time, but often it takes up to couple minutes for a move. It's ok, I would like it to think longer to come up better moves. DL? ________________________________________________________________________ Email and AIM finally together. You've gotta check out free AOL Mail! - http://mail.aol.com
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