Thanks! I'm not sure if my engine will support 50k simulations without running out of time in long games. Is it possible to do 10k?
My engine does about 2k playouts per second. This may be a side-effect of the language I'm using. On 10/29/07, Christoph Birk <[EMAIL PROTECTED]> wrote: > > On Oct 29, 2007, at 8:39 AM, Jason House wrote: > > For all of us in the bot-making kiddie pool, it's exceptionally > > helpful to have reference implementations of basic algorithms > > running on the server. When playing with AMAF, I found the > > reference AMAF bots very helpful. Now that I'm playing with UCT, > > references for UCT would be helpful. > > 'myCtest-V-0003' is running 50k UCT. Pure random playouts guided > by a UCT search with theses parameters: > # playouts before expanding = 50 > node-score = win_ratio + 0.5 * sqrt(log(N)/n); > > I will start it under the nam 'myCtest-50k-UCT' later today running > 24/7. > > Christoph > > > _______________________________________________ > computer-go mailing list > [email protected] > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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