On Dec 10, 2007 11:05 AM, Erik van der Werf <[EMAIL PROTECTED]> wrote:
> On Dec 10, 2007 4:35 PM, Álvaro Begué <[EMAIL PROTECTED]> wrote: > > > In GO, this is probably a more serious problem. > > Yes, there is no such thing as an irreversible move in go. > > Well there is the opening move... (unless suicide is legal you can > never recreate the empty board). I always think of go as meaning Tromp/Taylor rules. If you are talking about some other set of rules, please be as specific as possible about what game exactly you are talking about. Even for other rule sets, your observation doesn't really change my argument much. > > > I think we are > > stuck with sending the whole list of moves every time we want to > describe > > the current state of the game. > > Or simply don't use superko. Normal rules work fine with only some > minimal knowledge of the last move. Long cycles are not an issue > because they may repeat multiple times without altering the inevitable > outcome (which, e.g., can be decided on the server side after n-fold > repetition). I am not sure what you mean by "normal rules". Are three kos a draw? What about other long cycles? It is not my intention to sound confrontational. I really don't know how other rule sets deal with tricky situations. Álvaro.
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