Seems like the final solution to this would need to build out the
search tree to the end of the game, finding a winning line.  And then
search again with a different evaluation function (one based on
points).  If the second search cannot find a line that wins bigger
than the first search did, just play the move returned by the first
search.  And you could get more clever be allowing the second search
to start with some information from the first search.  Note that when
I say "winning line", I mean all the way to the end.  No MC here.
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