Jason House wrote:
>
>
> On Jan 3, 2008 10:21 AM, Don Dailey <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>
>
>     Robert Jasiek wrote:
>     > Don Dailey wrote:
>     > > you can never solve the problem of a
>     >> malicious opponent who wants to prolong the game needlessly.
>     >
>     > I solved that many years ago: Constant game end rule.
>     > http://home.snafu.de/jasiek/endrules.html
>     >
>     > The question is rather whether one wants such a rule. (I do not like
>     > it because it is artificial.)
>     >
>     Interesting web site - I enjoyed reading it and it seems well
>     thought out.
>
>
> It looked to be lots of classification and description of pre-existing
> rules. I missed (or possibly tuned out prior to reading) the part
> about solving how to end the game in an elegant way.
>
> Which section should I read?
He already specified the section to read.  

>
> BTW - The KGS game end protocol requires both bots to pass to initiate
> scoring.  Both sides then give a list of dead stones.  If they agree,
> the game is over.  If there's any disagreement, the bots must finish
> the game like on CGOS (all remaining stones are alive).

Yes, the KGS rules gives only 1 chance to agree.   At one point KGS
allowed this to happen repeatedly, but it cause some bots to infinite
loop on the server when they disagreed.     So I think it's better than
nothing, but imperfect. 

- Don


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