Don Dailey wrote:
But with the type of scoring that MC does (where we optimize for winningpercentage over score) it's more difficult to construct go problems. You have to construct them so that you LOSE the game if you don't playthe "right" move, but if you do play it you win the game.
Life & death problems of large groups are a good start. -- GCP _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
