Mark Boon wrote:
> On 16-jan-08, at 11:54, Christoph Birk wrote:
>
>> I think this is very wrong, like allowing suicide.
>> If you allow (or forbid) moves that cannot really (should) be played
>> in the
>> random games you are not sampling the true status of the board.
>
> I think most people take a much too dogmatic point of view on this
> issue either way. Maybe by allowing suicide you don't sample the true
> status, but does it statistically matter? If you hold this stand-point
> then you should also detect board repetitions. I bet most if not all
> only check for ko because checking for repetition is too time-consuming.
It matters a lot.   The biggest advance in MC has been modifying the
play-outs so that they are not completely random - but instead tend to
play more realistic moves.    For instance my play-outs tries a random
defense to an atari move.  

So it makes no sense to allow a move that is almost certainly horrible
in the play-outs.   Even if your group is dead,  at least use your turn
in a more productive way.  

This gives a more realistic picture of the value of a position
statistically. 

Now it's a different issue whether the extra speed gained by not testing
for suicide is worth the degradation of quality.     But as you get into
heavier play-outs,  the time saved by heroic measures like allowing
suicide becomes very minor because the majority of your time is spent
judging moves and massaging the move list - steps that can be avoided if
you are not picky about the moves allowed.

So yes, you can get ridiculously fast play-outs if you "throw out the
baby with the bathwater",  but you have to give up a lot of that speed
if you want high quality Mogo-style play-outs. 

Board repetition detection is not in the same league as allowing
suicide.   99.9% of the benefit of knowing about position superko is
handled in the search tree where you CAN check for repetition.  In the
play-outs the advantage of testing for repetition is almost
non-existent.     Suicide on the other hand is a move that is almost
certainly  horrible.   


- Don




>
> My question would be, would choosing either way matter? If it matters
> you do something about it. If it doesn't matter you don't care. For me
> multiple suicide and board repetition fall in the category where they
> don't matter. The cases where it makes a difference are so few that
> you can play for a lifetime and encounter it maybe once or twice.
> Maybe with MC playouts it would make the game shorter when
> multiple-suicide is not allowed. If that's the case then that's a
> reason to do something about it. But even with MC I doubt you save
> more than a few moves on average.
>
> Not allowing to play on a point that was at some point illegal for one
> side does matter a lot. Groups with one (false) eye would be alive. So
> so I'm sure people won't use that.
>
> Mark
>
>
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