> That makes sense, considering past programs. But Don Dailey is apparently on 
> the trail of a faster and better player for the Palm.
> On the one hand, I wonder if the Palm architecture has reached end-of-life. 
> But on the other hand, discovering how to improve Go programs for tiny 
> computers may lead to design breakthroughs which can also be useful for 
> today's multi-gigabyte desktops with dual and quad cores. 
>   
The palm platform is heading towards linux.   It will be rather like
what apple did with macs,  a unix OS underneath but with their own
window manager, look and feel.   

If they don't hurry up,  they could be in trouble because CE has been
gaining ground fast.   I believe there are a lot of people who are
looking for an excuse not to buy Microsoft, but they must have a
feasible alternative.  

And you are right,  I feel that it can be a real benefit learning to how
to make progress with limited resources.   There will likely be lessons
applicable to the "big" programs.
> I like where Don is going with the idea of using analysis to create a table 
> of position values which could guide playouts and search - it may lead to 
> some more widely applicable optimizations, improving the overall quality of 
> play. 
>
> The current study at http://cgos.boardspace.net/study/index.html seems to 
> flatten after a certain number of doublings. This may be related to memory 
> starvation. Methods which work better on small architectures might also help 
> when a gigabyte is not enough. They may suggest ways to optimize the use of 
> cache memory on today's CPUs. Algorithms which enable slow processors to play 
> adequately may also improve the performance of gigahertz CPUs. 
>
> "Tiny" is relative. Some of my earliest programs were written for a TRS 80 
> with 48 K ( yes, kilobytes ) of RAM. I knew a fellow who wrote a Go program 
> back in the day for a 64 K Z80-based machine with a 1 MHz ( Megahertz ) 
> clock. It wasn't very good, but it was fast enough. 
>
>
>
>
>
>
>       
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