Hello !

My name is Florian Erhardt, I am a bachelor student of computer sciences and am in the process of optimizing libEGO for gpgpu. For now I implemented the SFMT (even I can do copy and paste) on the gpu and am now atomizing the MC to be done by the gpu. If everything works as I planned it, I'll have a releasable program in a few months (I still have to learn lots about parallelizing, gpu programming and programming in general [maybe leaning about genetic algorithms can't hurt either - The RAVE algorithm is more like a genetic algorithm - Right ?] - and I have to go to university :-) ).

For now I'm using a MC-engine with UCT, trying out how much patterns and other things might make the results better. Now as I understand it, using patterns, groupstatus, ... during the MC-playout makes the results from the playout more meaningful (stronger - 30k instead of random), so if I would make the playout with a small engine (the easiest way to use the power of the gpu) the result should be more meaningful too. Has anyone done any test like that (like use gnugo level 0 instead of an MC-playout) ? Does anyone have a minimalistic non-MC go engine I could look at ? One more thing - has anyone tried using quasi-MC for go ?

Well - that's all folks.

mfg

Florian Erhardt
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