Don Dailey wrote:
> I want to make sure I understand the nakade problem,   please correct me
> if I am wrong:

> My understanding of this is that many program do not allow self-atari
> moves in the play-outs because in general the overwhelming majority are
> stupid moves.   Is that what is causing the nakade problem?     And if
> you start including self-atari you weaken the program in general?

I think the self-atari moves are only part of the story.

With MogoRelease3, a lot of its life and death errors appear to happen
when an approach move is required before the capture can happen,
particularly when one player has to go back and make a solid connection
on the first line before it can remove one of its opponent's liberties.
I guess it isn't considering these moves (which can be thought of as
filling a false eye). This can happen even when there is no capturing
race involved.

Certainly in some positions when Mogo has a game-losing dead group but
thinks it's ahead, making such a solid connection can be the trigger for
it to realise what's going on and resign.

-M-
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