I've included two 13x13 positions below. In both positions it is Black's
move.

The first position is simplified from a real game. Black has two
enclosed dead groups, and White has a small but easy win.

The second position is a modified version of the first in which the dead
groups are more obviously dead.

If I try MogoRelease3 playing as Black on position 2, it shows a 20%
score and resigns either immediately or after a couple of moves.

If I try it on position 1, it shows a score of 70%+ for Black, and
continues to play until White takes steps to remove the dead groups from
the board. I've tested with up to 2^24 playouts.

I have tried increasing --collectorLimitTreeSize and --limitTreeSize
(like bigMogo in the scalability study), but I can't set them much
higher than the default on this machine without running out of memory.

I'd be interested to see if someone with a bigger computer can find out
what resources it needs to judge this position well, and to see how
other engines do.

Position 1

(;GM[1]FF[4]
CA[UTF-8]
SZ[13]
HA[0]
KM[0.5]
AB[jb:kb][cb:cc][kc][bd:cd][jd:ld][be][he][cf:df][bg][gb:gh]
[ig:ih][jh:kh][eg:ei][li][aj:bj][hi:hj][lk][al][ck:cl][ji:jl]
[dm][im]
AW[ia:ja][ib][hc:jc][db:dd][hd:id][ce:de][ie][ke:le][bf][hf:jf]
[lf][jg:kg][mg][lh][ai:di][gi][mi][cj][ej:gj][ij][dk:fk][hk:ik]
[dl][il][bm][fl:fm][hm]
)

Position 2

(;GM[1]FF[4]
CA[UTF-8]
SZ[13]
HA[0]
KM[0.5]
AB[jb:mb][cb:cc][kc][bd:cd][jd:md][be][he][cf:df][bg][gb:gh]
[ig:ih][jh:kh][eg:ei][li][aj:bj][hi:hj][bk:ck][lk][al][cl]
[ji:jl][im]
AW[ia:la][ib][hc:jc][mc][db:dd][hd:id][ce:de][ie][ke:le][bf]
[hf:jf][lf][jg:kg][mg][lh][ai:di][gi][mi][cj][ej:gj][ij][dk:fk]
[hk:ik][dl][fl][il][bm:cm][em:fm][hm]
)

-M-
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