Hello,

I think there is a very easy and straigthforward solution to the "nakade/seki" 
problem, here it is : 

    For moves that are self-atari on a group that contains MORE than 5 stones : 
    Both in the tree and the playouts, strictly forbid them (exactly like you 
forbid filling an eye).    
    (This is to handle seki and have efficient playouts).

     For moves that are self-atari on a group that contains LESS than 5 stones :
    Allow them both in the tree and the playouts. In the playouts, they should 
be played with a low                 probability. But they should be played 
when there is no other move left. (This is to ensure groups with are dead with 
nakade are eventualy captured in "some" playouts). 

What do you think about this solution ? I will probably implement it in Zoe to 
see if it efficient, unless someone finds a flaw in the logic.

   
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