On May 13, 2008, at 12:00 PM, "David Fotland" <[EMAIL PROTECTED] games.com> wrote:

When you say pure uct, what is the playout policy? Pure random moves except
don't fill one point eyes?

That's exactly what I meant. I'd also assume other stuff like the UCB1 formula, no RAVE, and no initial move bias. I'm not opposed to other variants to see the effects, but I do want to ensure my implementation is correct.


What's your eye rule?

All direct neighbors are the eye-owner's color and no more than one enemy stone in the diagonals. Corner/edge require no enemy stones. I experimented with others, but that one is the simplest/best. With large patterns, someone could do better.





David

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:computer-go-
[EMAIL PROTECTED] On Behalf Of Christoph Birk
Sent: Tuesday, May 13, 2008 8:51 AM
To: computer-go
Subject: Re: [computer-go] 10k UCT bots


On May 13, 2008, at 7:25 AM, Jason House wrote:
I'm testing my bot on CGOS using pure UCT, no pondering, and 10,000
playouts per move. Can someone put up a comparable bot?


I will re-start 'myCtest-10k-UCT' later today.

Christoph

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