>> With MCTS algorithms the error margin is high at the start of the game, >> and low in the endgame. In a handicap game against a stronger opponent... > ... > I did a bunch of experiments and ALWAYS got a reduced wins when I faked > the komi. But there are a million ways to do this and I may not have > stumbled on the right way.
Hi Don, I thought about this some more and I assume you only tested against other programs that also had high error margin at the start of the game, and low error margin in the endgame (i.e. other MCTS programs)? A human player's errors are perhaps more consistent: stronger in the opening due to learnt positions, stronger in the middle game due to pattern and shape knowledge, but the endgame is weaker. So, if you fiddle with komi against that sort of opponent what would happen I wonder? Unfortunately that is a much harder experiment to perform. Darren -- Darren Cook, Software Researcher/Developer http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic open source dictionary/semantic network) http://dcook.org/work/ (About me and my work) http://darrendev.blogspot.com/ (blog on php, flash, i18n, linux, ...) _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
