> From: Bob Hearn <[EMAIL PROTECTED]>
>
> On Sep 5, 2008, at 10:34 AM, Robert Jasiek wrote:
>
> > terry mcintyre wrote:
> >> Has anyone tried implementing the ideas in Richard Hunter's "Counting
> > > Liberties"
> >
> > ...
> >
> > So although Hunter's study is a good fundament from which to start
> > working (in expert systems or for becoming a stronger player), one
> > should not expect complete generality prematurely.
>
> But conceivably, it is not necessary to completely analyze semeai
> statically, merely to produce some better heuristics so that the
> playouts do a better job with semeai, correct?
>
Better heuristics would certainly help, but my hope is that local search trees
can be precomputed. It's ok for a top level analysis to try all sorts of goofy
moves, looking for the one tesuji which denies eyespace to a group, but if all
these variations are tried millions of times, it greatly increases the size of
the search tree.
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