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Has anyone tried heavy, slow playouts near the tree and light, fast playouts near the end of the game? I'm calling this "playout acceleration" because it
starts slow and speeds up. You could have many different playout weights/speeds in a single playout. It seems like a reasonable idea to me since the moves
near the tree should be the most important. Thoughts?
- [computer-go] Playout acceleration Michael Williams
- Re: [computer-go] Playout acceleration Peter Drake
- Re: [computer-go] Playout acceleration Ćukasz Lew
- Re: [computer-go] Playout acceleration dhillismail