On point 13.
1 stone captures, may eventually be "hard" for some implementation.
I think using game length as a criterion gives more freedom.

Then you have to specify what to do with those pathological games anyway.
Do you score them "as they are", or do you drop them. I do count them.
The rule for counting is probably quite standard too. I give a point for 
each stone present. Then for each empty stone, i give a point to the side
who has all orthogonal control of it, if any.

I usually implements super-ko checking very late, if i do at all.

I often start by selecting either the first or the last "best" move,
rather than picking one at random. Although picking at random
makes me more comfortable somehow. It could be interesting
to see how much difference it makes.

Finally, about the size. Is it supposed to be 9x9 only ?
9x9 only gives more freedom to fine tune for this size.
It may make the implementations less useful, if someone
knows another sizes the light-policy could succeed on.
(like maybe studying 7x7 and such ?)
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