On Sat, 2008-10-11 at 16:55 -0400, Don Dailey wrote: > To fix this I would have to test every move just to see if there is a > ko > situation (although there are no doubt some shortcuts.)
One shortcut is to simply not test for this until after you make a 1 stone capture, then test all possible moves for the previous position. But of course this greatly complicates most implementations I fear. An extension of this shortcut is to delay ALL testing until the number of 1 stone captures indicate that you need to test N previous positions for KO. This would not be easy for me unless I were to accept the slowdown of using my slow move maker in the playouts. My slow move maker maintains full state between moves. - Don
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