I also tried large bonuses and so far 0.20 works better than 0.10 by
about 20 ELO after 2,500 games.    I tried 0.40 and it was significantly
weaker,  so this can definitely be overdone.   The final result is 131
ELO for the 0.20 value.    I will probably try 0.15 just to see what
happens.  I prefer to use lower values if it is all the same and I know
that 0.10 is weaker than 0.20. 

I can't try but so many things, so I'm optimizing and testing for 2000
playouts, which is a reasonable level for a PDA device.   It's plays
very quickly of course on a PC.  

On CGOS,  looking at the bayes page it is rated 1475 based on 162 games,
which compares well to ControlBoy (which is really anchorman) which has
attained a rating of 1538 based on 74,000 games.   But ControlBoy does
5000 playouts and this does only 2000.   I guess I should put that one
up too at 5000.

- Don
 


On Fri, 2008-10-31 at 17:29 -0400, Don Dailey wrote:
> The idea is trivial:  When scoring the moves at move selection time,
> give a penalty for self-atari moves.   I am only considering
> non-capturing self-atari moves.   I have only tried 2 values,  0.05
> and
> 0.10 and 0.10 is working the best.

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