Implement final_score.  I did it like this:

    public string final_score()
    {
        double score = gme.easyChinese() - gme.komi;
        if (score > 0)
            return string.Format("B+{0:0.0}", score);
        else
            return string.Format("W+{0:0.0}", -score);
    }



Jason House wrote:
On Sat, 2008-11-01 at 21:48 -0400, Don Dailey wrote:
I also tried large bonuses and so far 0.20 works better than 0.10 by
about 20 ELO after 2,500 games.    I tried 0.40 and it was significantly
weaker,  so this can definitely be overdone.   The final result is 131
ELO for the 0.20 value.    I will probably try 0.15 just to see what
happens.  I prefer to use lower values if it is all the same and I know
that 0.10 is weaker than 0.20.
I can't try but so many things, so I'm optimizing and testing for 2000
playouts, which is a reasonable level for a PDA device.   It's plays
very quickly of course on a PC.
On CGOS,  looking at the bayes page it is rated 1475 based on 162 games,
which compares well to ControlBoy (which is really anchorman) which has
attained a rating of 1538 based on 74,000 games.   But ControlBoy does
5000 playouts and this does only 2000.   I guess I should put that one
up too at 5000.

- Don

I'm curious, how do you do your automated testing?
I tried using gogui-twogtp -auto with jrefbot and drefbot.  When I look
at the resulting .dat files, there's no indication of which side won
each game.  I know final_status_list is implemented.  Is anything else
required to make that work?  Here's a sample summary file:

#GAMES  ERR     DUP     USED    RES_B   ERR_B   WIN_B   ERRW_B  UNKN_B
RES_W   ERR_W   WIN_W   ERRW_W  UNKN_W  RES_R   ERR_R   WIN_R
ERRW_RUNKN_R
200     0       0       200     0       0       0       0       1
0       0       0       0       1       0       0       0       0     1
j

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