> > Is there any theoretical reasons for the Mogo Opening being built out of > self play, rather than by spending time increasing the number of > simulations > at the root, and after a time, keeping what seems to be the best ? >
There are practical reasons: our approach can be used with humans or other programs as opponent as well; we can benefit from games launched for other purposes than opening-building; and we can easily parallelize the algorithm on grids. No other reason, at least for me - but these reasons are enough I guess. The alternate approach is nice, but is difficult to use for tenths of years of CPU - whereas using preemptable mode in grids, we can have access to a huge computational power. >From a more technical point of view, I think that the idea of using results of games of strong versions of mogo is better for avoiding biases in the MC. But it's only a conjecture. Olivier
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