Question: Have nullmove-concepts been tried or analysed in MCTS or UCT-settings?
Background of the question: Using alpha-beta tree search, the (asymptotic) percentage of nullmove cutoffs may help as an indicator for the "naturality" or "interestingness" of a (newly invented) game. Unfortunately, it is nontrivial to design "traditional" evaluation functions for newly invented games... Ingo. -- Sensationsangebot verlängert: GMX FreeDSL - Telefonanschluss + DSL für nur 16,37 Euro/mtl.!* http://dsl.gmx.de/?ac=OM.AD.PD003K1308T4569a _______________________________________________ computer-go mailing list [email protected] http://www.computer-go.org/mailman/listinfo/computer-go/
