Ingo Althöfer wrote:
Question: Have nullmove-concepts been tried
or analysed in MCTS or UCT-settings?

Background of the question: Using alpha-beta tree
search, the (asymptotic) percentage of nullmove cutoffs
may help as an indicator for the "naturality" or "interestingness" of a (newly invented) game.
Unfortunately, it is nontrivial to design "traditional" evaluation
functions for newly invented games...

Ingo.

Null-move pruning only make sense in alpha-beta. MCTS/UCT are more like min-max. They do no alpha-beta pruning, so cannot do null-move pruning.

Still, some programmers tried null move in 9x9 alpha-beta go programs. As far as I remember, they got no strength improvement from it.

Rémi
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