Ernest, If your players support GTP, you can automate playing two gtp engines against each other using the twogtp script that comes with the GoGui package.
Also, you can use gnugo (with command line options) to estimate the score and/or determine the winner. If you read the gogui-twogtp documentation, I believe you can set gnugo as the referee, and it will automatically score the game. GTP: http://www.lysator.liu.se/~gunnar/gtp/ GoGui:http://sourceforge.net/projects/gogui/ gnugo: http://www.gnu.org/software/gnugo/ twogtp: http://gogui.sourceforge.net/doc/reference-twogtp.html Hope this helps. Ben Shoemaker. ________________________________ From: Ernest Galbrun <[email protected]> To: [email protected] Sent: Saturday, January 10, 2009 3:02:35 PM Subject: [computer-go] a program to enforce a game between two computer ? Hello everyone, I am trying to do some genetic experiment with virtual go players I programmed using basic neuronal network technology. The principle is to test my randomly mutated players against each other and to kill the losers. I have used Opengo library to make my players play against each other, the problem is that opengo does not have any scoring capability, so I am never certain about the result of a game ; and opengo has still some bugs, especially when making computer players play against each other. Could someone tell me what program (if any) I could use to make the players play against each other, given that : - My players dont know anything about the suicide and the ko rule. - Thay can't count the score by themselves. Ernest Galbrun
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