Ernest,

If your players support GTP, you can automate playing two gtp engines against 
each other using the twogtp script that comes with the GoGui package.

Also, you can use gnugo (with command line options) to estimate the score 
and/or determine the winner.

If you read the gogui-twogtp documentation, I believe you can set gnugo as the 
referee, and it will automatically score the game.

GTP: http://www.lysator.liu.se/~gunnar/gtp/
GoGui:http://sourceforge.net/projects/gogui/
gnugo: http://www.gnu.org/software/gnugo/
twogtp: http://gogui.sourceforge.net/doc/reference-twogtp.html

Hope this helps.

Ben Shoemaker.




________________________________
From: Ernest Galbrun <[email protected]>
To: [email protected]
Sent: Saturday, January 10, 2009 3:02:35 PM
Subject: [computer-go] a program to enforce a game between two computer ?


Hello everyone,

I am trying to do some genetic experiment with virtual go players I programmed 
using basic neuronal network technology. The principle is to test my randomly 
mutated players against each other and to kill the losers. I have used Opengo 
library to make my players play against each other, the problem is that opengo 
does not have any scoring capability, so I am never certain about the result of 
a game ; and opengo has still some bugs, especially when making computer 
players play against each other.

Could someone tell me what program (if any) I could use to make the players 
play against each other, given that :
- My players dont know anything about the suicide and the ko rule.
- Thay can't count the score by themselves.

Ernest Galbrun


      
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