>
> I am not sure what you mean by "the result of a game".
>
> If a game has stopped because two weak players have passed in turn, then
> "the result" may, depending on the rules used, be undefined, or difficult or
> inappropriate to calculate.  If a game has stopped because two expert
> players have passed in turn, then the result is (almost certainly) defined,
> but it may be difficult for medium-strength players, and impossible for all
> existing programs, to know what it is.
>
> I suggest that instead of getting your neural players to play Go, you get
> them to play a very slightly different game, in which, when both players
> pass in turn, all stones remaining on the board are deemed alive.  It is not
> difficult to write a scoring algorithm for this game.
>
> Nick


Thank you for your remarks. I will start using this method (actually, I
think this is the method implemented in the opengo library I am using),
since it seems perfectly relevant for my weak programs. I will eventually
try to use GNUGo as a referee like Ben suggested if I ever need more
accurate results.

By the way, I apologize for the double messages.

Ernest.



> <[email protected]>
>
> _______________________________________________
> computer-go mailing list
> [email protected]
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
_______________________________________________
computer-go mailing list
[email protected]
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to